Browser support
ignifx uses WebGPU to draw your game. Players need a browser and device that support it; there is no WebGL fallback.
WebGPU: checking…See browser support
| Browser | WebGPU since |
|---|---|
| Chrome, Edge (desktop) | 113 |
| Chrome (Android) | 121, Android 12 and later on Qualcomm and ARM GPUs |
| Safari (macOS, iOS, iPadOS) | 26 |
| Firefox (Windows) | 141 |
| Firefox (macOS, Apple Silicon) | 145 |
| Electron | Any current release; @ignifx/electron sets the flag |
If WebGPU is unavailable
Update your browser and graphics drivers, then try again. Support depends on your operating system and GPU as well as the browser version. If WebGPU is still unavailable, ignifx templates show a message instead of starting the game.
Check from the command line
Run node scripts/check-webgpu.mjs in your project to check whether the test browser can access a WebGPU adapter.